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Christopher James Huff wrote:
> What POV does is calculate the intersection of a ray with the surface.
> That's all it knows about: "this surface intersects this ray at this
> distance along the ray". You could get a mishmash of points on the
> surface that are visible from the camera, but this is not enough
> information to reliably create a wireframe or mesh. There are algorithms
> for analyzing these "point clouds", but there is no perfect way of doing
> it, because some of the information is just lost.
>
There are ways to directly render a point cloud, without creating a mesh
or other surface.
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